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New
Frontier Rules and Regs |
New Frontier Rule Number 1
Have Fun!!! This is, after all a game. We do have some
basic rules in place, but they are designed strictly to make sure things
flow smoothly, and not as a punishment or rigorous requirements.
New Frontier Rule Number 2
Except for some unusual situations, which must be cleared
by the ships CO, everyone is expected to follow the Star Fleet General
Orders. These orders follow the New Frontier Rules.
New Frontier Rule Number 3
Due to several laws passed in the United States regarding
protecting children on the internet, we must require that all players are
at least thirteen years of age. We sincerely apologize for this requirement,
however we are not willing to risk legal repercussions.
New Frontier Rule Number 4
Each character must post at least once every 2 weeks, or
they may be deactivated at the sole discretion of the ships commanding
officer. Most people will post much more frequently than this, so this
should not be a difficult expectation to meet. If you need time off,
please discuss taking a Leave of Absence with your CO.
New Frontier Rule Number 5
While we will all interact with each others characters, no
one is allowed to make major character development type posts for another
persons character without their permission. This means no killing
your ship mates, no “relationships”, or other assorted behavior without
everyone's permission.
New Frontier Rule Number 6
This is not an Adult simm. There are going to be people
playing that are under 18 and therefore some content is just inappropriate.
This includes, but is not limited to, overly descriptive violence, sexual
content and vulgarity. Blowing things up, implied relationships,
and a few mild obscenities are fine, but if it gets too graphic you will
be warned. Repeated offenses can lead to your dismissal from New Frontier.
New Frontier Rule Number 7
The CO is the only one allowed to start and end missions.
If you have a major subplot that you would like to bring into a mission,
check with your CO or XO first. This ensures that the missions go
somewhat according to plan. (Any experienced CO will tell you they
usually don’t turn out exactly the way they thought they would lol)
New Frontier Rule Number 8
The CO is the only one allowed to give out promotions.
Exactly how those are earned will vary from ship to ship.
New Frontier Rule Number 9
Direct Insubordination, in character and out, is unacceptable.
In character especially. If your CO gives you an order, carry it
out. Discuss it, if appropriate, but always carry it out. Otherwise
we kill the basis of our group. Out of character this probably won’t
be an issue.
New Frontier Rule Number 10
Each ship will have a mailing list for the group to simm
on. This list is not meant for: jokes to be forwarded to, business
to be advertised, or other non RPG functions. Depending on your CO
you may use the list for some wise cracks from time to time about someone’s
posting, but don’t abuse this. These games will generate enough email
as it is lol.
New Frontier Rule Number 11
No new species, technology or other types of things may be
brought into New Frontier without the approval of the Fleet Admiral.
If you have a suggestion, please bring it to me. If it is approved
it will be announced to the entire group so they can use it as well.
New Frontier Rule Number 12
This is a Star Trek Simulation Group. If it didn’t occur
in the Star Trek Universe, or couldn’t logically be happening a little
in the future, don’t bring it to the game. If in doubt, ask your CO.
New Frontier Rule Number 13
All personnel problems should be dealt with one on one. If
that does not work, you are then free to follow the chain of command as
listed on the New Frontier website.
New Frontier Rule Number 14
These rules are subject to change and/or addition as necessary.
New Frontier Rule Number 15
Refer to rule #1.
Starfleet General Orders
General Order 1
(This is the famous Prime Directive)
As the right of each sentient species to live in accordance
with its normal cultural evolution is considered sacred, no Starfleet personnel
may interfere with the normal and healthy development of alien life and
culture. Such interference includes introducing superior knowledge, strength,
or technology to a world whose society is incapable of handling such advantages
wisely. Starfleet personnel may not violate this Prime Directive, even
to save their lives and/or their ship, unless they are acting to right
an earlier violation or an accidental contamination of said culture. This
directive takes precedence over any and all other considerations, and carries
with it the highest moral obligation.
General Order 2
No Starfleet personnel shall unnecessarily use force, either
collectively or individually, against members of the United Federation
of Planets, their duly authorized representatives, spokespersons, or designated
leaders, or
members of any sentient non-member race, for any reason
whatsoever.
General Order 3
The sovereignty of each Federation member being respected
in all things, Starfleet personnel shall observe any and all statutes,
laws, ordinances, and rules of governance currently in effect within the
jurisdiction of a member planet. Violators of such ordinances will be subject
to such punishments or corrections as shall be determined by local governmental
bodies.
General Order 4
If contact is made with hitherto undiscovered intelligent
life-forms, under no circumstance shall Starfleet personnel, either by
word or deed, inform said life-forms that worlds other than their own or
intelligent life-forms other than their own exist outside the confines
of their own space.
General Order 5
In cases of extreme emergency, Federation special representatives
are empowered to assume emergency powers to deal with a condition or circumstance
that is deemed hazardous to the welfare of Federation citizenry. Within
the scope of these emergency powers, duly authorized civilian personnel
may assume temporary command of Starfleet vessels and/or personnel to deal
with the emergency. Starfleet personnel must submit to their authority
for the duration of the crisis.
General Order 6
The request for emergency assistance from Federation citizenry
demands unconditional priority from Starfleet personnel. Such personnel
shall immediately respond to said request, postponing all other activities.
General Order 7
No Starfleet vessel shall visit the planet Talos IV under
any circumstances, emergency or otherwise. This order supersedes General
Order 6. Any transgression of this general order shall be punishable by
death.
General Order 8
Upon sighting a warship within Federation space and identifying
it as belonging to a foreign power, the commander of the Starfleet vessel
shall determine the reason(s) for that craft's presence in the vicinity.
If there is conclusive evidence that the vessel has hostile intentions,
the Federation vessel may take appropriate action to safeguard the lives
and property of Federation members. In such cases, the commander may use
his discretion in deciding whether to use force to disable the hostile
vessel. However, care should be taken to avoid unnecessary loss of sentient
life.
General Order 9
No commander of a Starfleet vessel, military or auxiliary,
may grant political asylum to any individual without first being given
express permission to do so by a representative of the Federation government.
General Order 10
If there exists eyewitness testimony by senior officers or
similar verifiable evidence that an individual has violated the Prime Directive,
said individual may be relieved of duty by a duly sworn representative
of the Federation government and placed under immediate arrest. The governmental
representative shall then take such action as he deems necessary to minimize
the results of the violation.
General Order 11
Starfleet officers with the rank of captain or higher are
granted full authority to negotiate conditions of agreement and/or treaties
with legal representatives of non-Federation planets. In such circumstances,
the acting officer carries de facto powers of a Federation Special Ambassador.
Any and all agreements arranged in this manner are subject to approval
by the Chief of Starfleet Operations and the Secretary of Starfleet.
General Order 12
Federation officers may violate Neutral Zone areas as designated
by treaty only if such action is required to save the lives of Federation
citizens under conditions of extreme emergency.
General Order 13
Except when orders state to the contrary, Starfleet personnel
will respect the territorial integrity of independent planetary systems
and governments, and will not violate territorial space belonging to such
worlds.
General Order 14
Starfleet personnel may intervene in local planetary affairs
to restore general order and to secure the lives and property of Federation
citizens only upon receiving a direct order to do so from a civilian official
with the title of governor or higher.
General Order 15
No officer of flag rank shall travel into a potentially hazardous
area without suitable armed escort.
General Order 16
Starfleet personnel may extend technological, medical, or
other scientific assistance to a member of a previously unrecognized sentient
species only if such assistance in no way compromises the Prime Directive
or the security of
the Federation or Starfleet.
General Order 17
Starfleet vessel captains are to consider the lives of their
crew members as sacred. In any potentially hostile situation, the captain
will place the lives of his crew above the fate of his ship.
General Order 18
Upon being accused of treason against the Federation, Starfleet
personnel may demand a trail conducted by the Federation judiciary. If
the individual is acquitted, Starfleet Command shall have no further legal
recourse against
the accused in said matter.
General Order 19
Except in times of declared emergency, Starfleet personnel
may under no circumstances convey personnel or material between planets
or planetary systems when there is reason to believe that said personnel
or material may
be used to conduct aggression. This order applies to
independent worlds within the Federation as well as to Federation members.
General Order 20
Officers and personnel of Starfleet Command may employ whatever
means necessary to prevent the possession, transportation, sale, or commercial
exchange of sentient beings held against their wishes within the boundaries
of Federation space.
General Order 21
No Starfleet personnel, either officer or enlisted, may offer
his services to an independent foreign government without the express authorization
of the Federation Assembly.
General Order 22
As the rights of individual expression and free discourse
are considered sacred, Starfleet personnel may debate the policies and
decisions of their governmental representatives privately at any time,
to the extent that such discussions do not violate their command oath or
specific duties to the Federation per these General Orders or Starfleet
regulations.
General Order 23
When verifiable proof is presented to the senior commanding
officer of a Starfleet vessel or post that a Federation representative
may currently be acting or have acted in the past to violate the Prime
Directive, the officer may relieve said representative of office, then
assume the full powers of that office pending a full investigation by governmental
officials.
General Order 24
If a commanding officer deems that an individual or group
of individuals pose a threat to Starfleet personnel or Federation civilians,
he may take any action deemed necessary (including force) to secure the
safety of those
threatened.
General Order 25
Civilian and military personnel taken into custody by Starfleet
personnel during times of extreme emergency shall be accorded proper treatment
consistent with their rank or station, insofar as such treatment does not
compromise the security of the Federation or Starfleet. |
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