New Frontier Rules and Regs
New Frontier Rule Number 1
Have Fun!!! This is, after all a game.  We do have some basic rules in place, but they are designed strictly to make sure things flow smoothly, and not as a punishment or rigorous requirements. 

New Frontier Rule Number 2

Except for some unusual situations, which must be cleared by the ships CO, everyone is expected to follow the Star Fleet General Orders.  These orders follow the New Frontier Rules.

New Frontier Rule Number 3

Due to several laws passed in the United States regarding protecting children on the internet, we must require that all players are at least thirteen years of age.  We sincerely apologize for this requirement, however we are not willing to risk legal repercussions.

New Frontier Rule Number 4

Each character must post at least once every 2 weeks, or they may be deactivated at the sole discretion of the ships commanding officer. Most people will post much more frequently than this, so this should not be a difficult expectation to meet.  If you need time off, please discuss taking a Leave of Absence with your CO.

New Frontier Rule Number 5

While we will all interact with each others characters, no one is allowed to make major character development type posts for another persons character without their permission.  This means no killing your ship mates, no “relationships”, or other assorted behavior without everyone's permission.

New Frontier Rule Number 6

This is not an Adult simm.  There are going to be people playing that are under 18 and therefore some content is just inappropriate.  This includes, but is not limited to, overly descriptive violence, sexual content and vulgarity.  Blowing things up, implied relationships, and a few mild obscenities are fine, but if it gets too graphic you will be warned. Repeated offenses can lead to your dismissal from New Frontier.

New Frontier Rule Number 7

The CO is the only one allowed to start and end missions.  If you have a major subplot that you would like to bring into a mission, check with your CO or XO first.  This ensures that the missions go somewhat according to plan.  (Any experienced CO will tell you they usually don’t turn out exactly the way they thought they would lol)

New Frontier Rule Number 8

The CO is the only one allowed to give out promotions.  Exactly how those are earned will vary from ship to ship.

New Frontier Rule Number 9

Direct Insubordination, in character and out, is unacceptable. In character especially.  If your CO gives you an order, carry it out.  Discuss it, if appropriate, but always carry it out.  Otherwise we kill the basis of our group.  Out of character this probably won’t be an issue.

New Frontier Rule Number 10

Each ship will have a mailing list for the group to simm on. This list is not meant for:  jokes to be forwarded to, business to be advertised, or other non RPG functions. Depending on your CO  you may use the list for some wise cracks from time to time about someone’s posting, but don’t abuse this.  These games will generate enough email as it is lol.

New Frontier Rule Number 11

No new species, technology or other types of things may be brought into New Frontier without the approval of the Fleet Admiral.  If you have a suggestion, please bring it to me.  If it is approved it will be announced to the entire group so they can use it as well.

New Frontier Rule Number 12

This is a Star Trek Simulation Group. If it didn’t occur in the Star Trek Universe, or couldn’t logically be happening a little in the future, don’t bring it to the game. If in doubt, ask your CO.

New Frontier Rule Number 13

All personnel problems should be dealt with one on one. If that does not work, you are then free to follow the chain of command as listed on the New Frontier website.

New Frontier Rule Number 14

These rules are subject to change and/or addition as necessary.

New Frontier Rule Number 15

Refer to rule #1.
 
 

Starfleet General Orders

General Order 1
(This is the famous Prime Directive)

As the right of each sentient species to live in accordance with its normal cultural evolution is considered sacred, no Starfleet personnel may interfere with the normal and healthy development of alien life and culture. Such interference includes introducing superior knowledge, strength, or technology to a world whose society is incapable of handling such advantages wisely. Starfleet personnel may not violate this Prime Directive, even to save their lives and/or their ship, unless they are acting to right an earlier violation or an accidental contamination of said culture. This directive takes precedence over any and all other considerations, and carries with it the highest moral obligation.

General Order 2

No Starfleet personnel shall unnecessarily use force, either collectively or individually, against members of the United Federation of Planets, their duly authorized representatives, spokespersons, or designated leaders, or
members of any sentient non-member race, for any reason whatsoever.

General Order 3

The sovereignty of each Federation member being respected in all things, Starfleet personnel shall observe any and all statutes, laws, ordinances, and rules of governance currently in effect within the jurisdiction of a member planet. Violators of such ordinances will be subject to such punishments or corrections as shall be determined by local governmental bodies.

General Order 4

If contact is made with hitherto undiscovered intelligent life-forms, under no circumstance shall Starfleet personnel, either by word or deed, inform said life-forms that worlds other than their own or intelligent life-forms other than their own exist outside the confines of their own space.

General Order 5

In cases of extreme emergency, Federation special representatives are empowered to assume emergency powers to deal with a condition or circumstance that is deemed hazardous to the welfare of Federation citizenry. Within the scope of these emergency powers, duly authorized civilian personnel may assume temporary command of Starfleet vessels and/or personnel to deal with the emergency. Starfleet personnel must submit to their authority for the duration of the crisis.

General Order 6

The request for emergency assistance from Federation citizenry demands unconditional priority from Starfleet personnel. Such personnel shall immediately respond to said request, postponing all other activities.

General Order 7

No Starfleet vessel shall visit the planet Talos IV under any circumstances, emergency or otherwise. This order supersedes General Order 6. Any transgression of this general order shall be punishable by death.

General Order 8

Upon sighting a warship within Federation space and identifying it as belonging to a foreign power, the commander of the Starfleet vessel shall determine the reason(s) for that craft's presence in the vicinity. If there is conclusive evidence that the vessel has hostile intentions, the Federation vessel may take appropriate action to safeguard the lives and property of Federation members. In such cases, the commander may use his discretion in deciding whether to use force to disable the hostile vessel. However, care should be taken to avoid unnecessary loss of sentient life.

General Order 9

No commander of a Starfleet vessel, military or auxiliary, may grant political asylum to any individual without first being given express permission to do so by a representative of the Federation government.

General Order 10

If there exists eyewitness testimony by senior officers or similar verifiable evidence that an individual has violated the Prime Directive, said individual may be relieved of duty by a duly sworn representative of the Federation government and placed under immediate arrest. The governmental representative shall then take such action as he deems necessary to minimize the results of the violation.

General Order 11

Starfleet officers with the rank of captain or higher are granted full authority to negotiate conditions of agreement and/or treaties with legal representatives of non-Federation planets. In such circumstances, the acting officer carries de facto powers of a Federation Special Ambassador. Any and all agreements arranged in this manner are subject to approval by the Chief of Starfleet Operations and the Secretary of Starfleet.

General Order 12

Federation officers may violate Neutral Zone areas as designated by treaty only if such action is required to save the lives of Federation citizens under conditions of extreme emergency.

General Order 13

Except when orders state to the contrary, Starfleet personnel will respect the territorial integrity of independent planetary systems and governments, and will not violate territorial space belonging to such worlds.

General Order 14

Starfleet personnel may intervene in local planetary affairs to restore general order and to secure the lives and property of Federation citizens only upon receiving a direct order to do so from a civilian official with the title of governor or higher.

General Order 15

No officer of flag rank shall travel into a potentially hazardous area without suitable armed escort.

General Order 16

Starfleet personnel may extend technological, medical, or other scientific assistance to a member of a previously unrecognized sentient species only if such assistance in no way compromises the Prime Directive or the security of
the Federation or Starfleet.

General Order 17

Starfleet vessel captains are to consider the lives of their crew members as sacred. In any potentially hostile situation, the captain will place the lives of his crew above the fate of his ship.

General Order 18

Upon being accused of treason against the Federation, Starfleet personnel may demand a trail conducted by the Federation judiciary. If the individual is acquitted, Starfleet Command shall have no further legal recourse against
the accused in said matter.

General Order 19

Except in times of declared emergency, Starfleet personnel may under no circumstances convey personnel or material between planets or planetary systems when there is reason to believe that said personnel or material may
be used to conduct aggression. This order applies to independent worlds within the Federation as well as to Federation members.

General Order 20

Officers and personnel of Starfleet Command may employ whatever means necessary to prevent the possession, transportation, sale, or commercial exchange of sentient beings held against their wishes within the boundaries of Federation space.

General Order 21

No Starfleet personnel, either officer or enlisted, may offer his services to an independent foreign government without the express authorization of the Federation Assembly.

General Order 22

As the rights of individual expression and free discourse are considered sacred, Starfleet personnel may debate the policies and decisions of their governmental representatives privately at any time, to the extent that such discussions do not violate their command oath or specific duties to the Federation per these General Orders or Starfleet regulations.

General Order 23

When verifiable proof is presented to the senior commanding officer of a Starfleet vessel or post that a Federation representative may currently be acting or have acted in the past to violate the Prime Directive, the officer may relieve said representative of office, then assume the full powers of that office pending a full investigation by governmental officials.

General Order 24

If a commanding officer deems that an individual or group of individuals pose a threat to Starfleet personnel or Federation civilians, he may take any action deemed necessary (including force) to secure the safety of those
threatened.

General Order 25

Civilian and military personnel taken into custody by Starfleet personnel during times of extreme emergency shall be accorded proper treatment consistent with their rank or station, insofar as such treatment does not compromise the security of the Federation or Starfleet.

 
 
 
 
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